Crafting of a Memorable Character
Thu ,23/04/2009
For the past few years, LOST has been a staple show in my viewing rotation. Many times, it has been the only thing that I felt was worth watching. Now for some people, their intrigue for LOST is something that just spawned after watching the first season and seeing all the weird things happen and how people tried to deal with it. Some might have even been enticed by the flashbacks and the connections that people had to other characters. All fine reasons to like the show, but I know for me my obsession for the show was tied to one very specific moment.
Watching Terry O’Quinn in the first season was something that made everything click for me. Honestly, the flashbacks and episode were fairly standard fare. Here was a guy, with a boring job, no significant other, and someone that got picked on by many people. Sucky of course, but by no means tragic. That all changed for me, and my attention was cemented in place once the music kicked up in the background and the grand reveal was that John Locke was bound to a wheelchair. This was the first of many “OH SHIT” moments that I have had with LOST.
Here was a man that was crippled in the real world, yet on this island he is able to walk. Would certainly give faith and conviction to anyone put into that position. Still to this day that scene envokes such emotion in me, that I can’t think of anything else overtaking it as my favorite scene ever, in any format.
Yet with the amazing, comes the down turn. Locke has gone up and down as the series has continued on. When Locke reaches his lowest, I feel defeated. When he rises back up again, I personally feel like I overcame adversity with him. I have had many opportunites to do this, because like a well written character, Locke has a weakness like anyone else, one that I can immediately identify with.
Locke spends so much of the series being told what he can’t do, that once he gains a bit of confidence in Season 1, it’s obvious that he won’t be taken down so easily. Yet over time what you find out is that Locke has had some stable points in his life, before his crippling. Exploiting and bringing Locke down is not a terribly difficult plan of action, as you simply need to fill him up with thoughts that he is someone of importance.
Like so many others in this world Locke just wants to be apart of something. People will go up to him and tell him that he is special, that he is an extraordinary individual. Once you have built him up to a certain point, that is when you can start having him do whatever you want for you. After that, characters have simply dumped a now degected Locke because they know that he won’t do anything to them. He’ll just crawl back up into his shell, waiting for the next person to build him up and crush him.
Why the long post about a fictional character? Because when I watch LOST, John Locke stands out as a masterfully written character, one that I wish I could create. What if there was a character that was just so abused and kept trying to believe in something, only to have it snatched away from him every time. Now for John Locke in the show, each time his faith is tested, he gets one step closer to fulfilling his destiny. Yet what would happen if a character who kept getting shit on decided to shun his destiny. Would characters try and embrace him and put him back on the path of faith? Or would they destroy him, because he could bring anymore destruction on the world?
This is what I’m trying to work on for Scion and while I can’t see anything else that is happening in the story, I have a clear image of this character that I’m trying to create. I see him, and I see his inspiration that is John Locke. My only hope is that I can make this new character of mine 1/10 of as impressive as John Locke. If I can do that, then I assure anyone who plays in my Scion adventure down the road … you’ll be in for quite a treat.


