Crimson Sundown
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Posts Tagged ‘Warhammer’

PBL Season 2 – Hive Fleet Cerebus vs da Bad Moonz

Mon ,22/03/2010

The first weekend of March was a very interesting time for me.  After the snow storms that had ravaged the state of New Jersey, but before the rain and flooding that sought to wash it all away, we mighty few Champions of North Jersey once again descended on the southern part of the state to take part in more Warhammer 40k for Paul’s Basement League.  This was officially the third weekend of games for PBL Season 2, and the competition is quickly starting to heat up.

I came into the weekend sporting a record of 2 wins, 0 losses and 1 tie.  Solid start, but this week was going to really make or break my chances to win the league.  Was lucky enough to fit in two games this week, and I am proud to say that I came away with two victories.  My first game was against one of my best friends, tQ and his Imperial Guard.  We played Pitched deployment with Seize Ground Objectives, and the end result was 4-0 in favor of me.  It sounds like a lot but the game was very close, and also had a little bit of a friendly controversy.  For a specific rundown of the game, Read the Battle Report at tQ Studios.

We both forgot some special rules and weapon upgrades that we had, and so the game might have turned out differently.  tQ and I though are good sports and thankfully no bad feelings were exchanged and we really look forward to the next game!  Even with all of that though, I learned some nice pointers from the match.

  • 1750 points is where my army starts to really sing.  Gives me 2 more Zoanthropes for more consistant tank busting, and all my Monstorous Creatures gain regeneration.  Just makes my balanced list more durable.
  • Tried out the Harpy and I really like it.  It gives me yet another Flying Monstrous Creature with a twin-linked Venom Cannon / Regeneration for less points than a Carnifex.  Fits in with my reliance on flying bugs.  Also, Hive Guard did well, but I will need to not run squads of one each, run one squad of 2 for redundancy.
  • Outflanking Genestealers continue to impress.  Giving a squad of Hormagaunts outflank via the Hive Tyrants special rule is also great.  Might have to give that ability to a squad of Tyranid Warriors in the future.

After my match with the Imperial Guard, I played my good friend Corey and his Bad Moon clan Orks at 1500pts level.  I pretty much played the same list as I did against Pedro.  You can read the full army list here.  Only difference from that list, is that I dropped the Venom Cannon Carnifex, replacing it with a Harpy and giving the Tervigon the psychic power to grant Feel No Pain.

The game for this game was once again a Pitched deployment which gave me the full field, and objective was simple Kill Points.  I had the first turn on this go around, and I used it to my full advantage.  I quickly rushed my full army up, keeping my Genestealers in reserve and deep striking the Trygon.  The first two turns were not pretty for Corey and da Ork Boyz, as I was able to destroy two trukks and one battlewagon and left many of his Orks having to footslog along the board.  Second turn got worse for Corey, as I was able to bring in my Trygon Prime and my Genestealers.  The Genestealers were able to quickly destroy his entire Loota squad, and the Trygon put some serious hurt on one of the Slugga Boy squads with his 12 shots.

Within the first two turns, I had tallied up about 6-7 kill points and had not given any up.  The rest of the game was much closer to that, and Corey quickly began to use his Power Klaws and his great number of close combat attacks to his advantage.  Second turn saw Corey get his Kommandos outflank in, but it took them two full turns to kill 3 Tyranid Warriors, and lost most of their squad in the process.  Even after they were able to kill the Warriors, they died in a hail of Termagaunt fire.

The Orks were also able to start inflicting some damage as Corey uses Ghazghull very effectively, taking out the Trygon, and Zonathrope in quick succession.  Even with the accompaniment of a Pain Boy and Nobz though, Ghazghull and that squad was just far too exposed in the middle of the table and was taken down in size due to small arms fire and then finally killed my the Genestealer Brood.  Making matters worse, was at the end game, Corey’s Stormboyz were just about to deep strike in, but landed on my Hive Tyrant.  This causes a mishap and I put the entire squad way in the corner and out of position.  Even though that squad eventually was able to kill the Tyrant, it had taken far too long to get to him and by that point the game was over.

Like any other battle, I learned a few things from this as well.

  • I already knew that Orks were durable in close combat, but this game really proved that.  While my Tyranids are amazing in close combat, they simply don’t have enough attacks to wipe out an entire Ork squad, no matter what it is.  When the Orks eventually fight back, it’s just too many armor saves to make, and I will slowly lose.
  • Having squads of 1 Hive Guard each, really hurt me in Kill Points.  Once the enemy gets them in close combat, despite their Toughness 6, I am essentially giving away Kill Points for free.  I will resolve this by keeping them closer to my Tervigon and his brood of Termaguants.
  • The Trygon deep striking in is still working, but in a game like this, I simply lost him too quickly due to being too close to Power Klaws.  For a game against Orks, where their BS and weapons are really terrible, I should elect to keep him on the table and use his Fleet ability to get into position, and then open fire.  This will make sure he has smaller creatures to protect him, and open up close combat opportunities for him.

So at the end of the weekend I have been able to come away with 4 wins, 0 losses and 1 tie, gain some painting points, and am now up to 7 Hexes.  I need 10 Hexes to win, along with playing 8 different opponents.  Thus far I have played 5 different people so I’m close to being able to win soon, but the level of competition in PBL is far too great.  I expect a lot of close games coming up and I most certainly have a target on my back now so it’s going to be exceedingly difficult to win.  That being said, I’m just happy to get some good games in, and glad that my Army List and tactics are proving to be up to snuff.


Husband / Wife Paint Night

Mon ,22/02/2010

In a move that shocked the world, my wonderful wife Katie agreed to help me paint some figures.  Now I know, you are just as shocked as I was!  What is even more shocking is that, is the fact that Katie asked to paint some of my figures, I didn’t have to bribe her.

This is not the first time she has surprised me with Warhammer related activities.  It was a few months back where I needed a partner to play with as my Tyranids were going against a Tau / Space Wolves team, and Katie picked up my Orks and helped me to victory.  The more I have told her about the Orks, the more fun she had with the models and the fluff.

So of course when she wanted to paint last night, I gave her one of my Trukk’s and said, “Have fun!”  I think she’s doing a great job with it, especially considering my limited painting pot colors that I currently have.  With her painting my Orks I set back to work on finishing up my Tyranid Warriors and got 5 out of 6 finished.

Overall I am really happy with the fact that this nerdy little hobby of mine is something that I can share with the woman I love.  Have some fun as you take a look at some pictures from the event!

PBL Season 2 – Hive Fleet Cerebus Grows!

Tue ,26/01/2010

I have been going nuts with the new Tyranid Codex, trying to maximize efficency, while at the same time staying fluffy / balanced.  Yes I could make a ludicrously cheesy army list, but what’s the fun in that?

What follows below is my second attempt at a list for the second weekend of Paul’s Basement League.  I’m hoping that I have enough fluff, tank popping, redundancy, and new fun models to keep the games close and me happy.

As always, comments are of course welcome but a few notes so you know what I was thinking when I put this together.

  • I went with a Trygon Prime, to maximize my Synapse network, and to get more firepower.  He is 40 points more expensive, but his gun shoots 12 times now, and increases to 18″ range.
  • It was a tough decision to get rid of my beloved Acid Tyrant but the reasons are a few.  Namely, at this point people have started to ignore him, and I need people firing into him for no reason at all.  Next, he and his guard cost 350 points.  I felt like I needed more options and I can do his job with a Carnifex for cheaper.
  • Hormaguants suck now.  Gargoyles rock and can provide a cover save to my Flyrant.
  • I like the idea of the tarpit Tervigon, but I couldn’t bring myself to use anymore than one.  Points wise and fluff wise, I just think more than one is lame story wise.  None the less, a toughness 6, 6 wound MC that counts as a troop and can hold objectives just rocks.
  • Hive Guard look so amazing!

Hive Fleet Cerebus

HQ

Cerebus DNA Strand Tyrant (230 points)
Hive Tyrant
- 2 Scything Talons
- Psychic Scream
- Life Drain
- Wings

Elites

Hades DNA Strand Zoanthrope (60 points)
Zoanthrope
- Warp Blast
- Warp Lance

Anubis DNA Strand Hive Guard (50 points)
Hive Guard
- Harpoon Cannon

Anubis DNA Strand Hive Guard (50 points)
Hive Guard
- Harpoon Cannon

Troops

Corporal DNA Strand Warriors (90 points)
3 Tyranid Warriors
- Scything Talons
- Devourer

Corporal DNA Strand Warriors (90 points)
3 Tyranid Warriors
- Scything Talons
- Devourer

Spartan DNA Strand Genestealers (140 points)
10 Genestealers
- Infiltrate
- Rending Claws

Master Chief DNA Strand Broodlord (60 points)
Broodlord
- Infiltrate
- Rending Claws
- Aura of Despair
- Hypnotic Stare

Inferno DNA Strand Gaunts (60 points)
12 Termagaunts
- Fleshborer

Brood Mother DNA Strand Tervigon (170 points)
Tervigon
- Thorn Volley
- Dominate
- Toxin Sacs

Fast Attack

Whelping DNA Strand Gargoyles (60 points)
10 Gargoyles
- Fleshborer

Heavy Support

Raiden DNA Strand Trygon (240 points)
Trygon Prime
- Enhanced Bio-Electric Field
- 2 Pairs of Scything Talons

Ripley DNA Strand Carnifex (200 points)
Carnifex
- Heavy Venom Canon
- MC Devourer

Total: 1500 points

PBL Season 2 – New Tyranid Codex 1500 Point List

Thu ,07/01/2010

tyranid_coverxlI’m not pleased with the new Tyranid Codex.  There I said it!  Now let me clarify …

No matter what the codex was going to turn out to be, I knew that I was going to have issues with it.  Namely, just taking the fact that I spent a lot of time modeling these figures to coincide with the previous codex.  Once this new codex came in, I knew that the majority of what I worked on was going to be changed.  I knew that the models would be vastly different, and in addition the specific rules would be a shade of what they were.

Upon first inspection of the compiled Codex list that I got from Paul (thanks BTW), the major change is in how Synapse will change.  Figures are now no longer immune to instant death while in Synapse range.  That’s fine, I am not surprised.  It makes my Tyranid Warriors now vulnerable and takes me some thought in order to better utilize them.  Before they were so OP that I made sure to tell everyone about it.

Add to that, some weapon options that I had modeled on my Carnifex and Tyrant are no longer available, and I am none too pleased.  Hormagaunts are no longer beasts so no more 12″ charge, which of course is a major part of my strategy … Will I make it work?  Of course I will, because I love my Nids.  It will just be a bit of an adjustment.  I am going into this upcoming weekend of Paul’s Basement League, Season 2 as a chance to learn the new rules and see what I will need to stock up on when the new models are released next week.

With that in mind, here is my 1500 point list using the new rules.

Hive Fleet Cerebus

HQ

Cerebus DNA Strand Tyrant (230 points)
Hive Tyrant
- 2 Scything Talons
- Psychic Scream
- Life Drain
- Wings

Acidic DNA Strand Tyrant (205 points)
Hive Tyrant
- Heavy Venom Canon
- MC Devourer
- Psychic Scream
- The Horror

Royal Acid Guard (120 points)
2 Tyrant Guards
- Scything Talons
- Rending Claws

Elites

Hades DNA Strand Zoanthrope (60 points)
Zoanthrope
- Warp Blast
- Warp Lance

Troops

Corporal DNA Strand Warriors (90 points)
3 Tyranid Warriors
- Scything Talons
- Devourer

Corporal DNA Strand Warriors (90 points)
3 Tyranid Warriors
- Scything Talons
- Devourer

Spartan DNA Strand Genestealers (168 points)
12 Genestealers
- Infiltrate
- Rending Claws

Inferno DNA Strand Gaunts (60 points)
12 Termagaunts
- Fleshborer

Purgatory DNA Strand Gaunts (72 points)
12 Hormagaunts
- Scything Talons

Heavy Support

Grendel DNA Strand Carnifex (210 points)
Carnifex
- Crushing Claws
- Scything Talons
- Regeneration

Hercules DNA Strand Carnifex (195 points)
Carnifex
- Heavy Barbed Strangler
- MC Devourer

Total: 1500 points